Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2018.1.0a1
Issue ID
963108
Regression
No
[Windows] NavMesh Agent starts moving chaotically when machine is in power save mode
To reproduce:
1. Open project
2. Play 'NavMeshTest' scene while laptop is plugged in to power source
3. Repeat 2nd step when laptop is plugged out and power save mode is on
Expected vs Actual: capsules should not be moving chaotically when machine is in power save mode (gifs attached)
Reproduced: 5.6.3p4, 2017.1.2p1, 2017.2.0p1, 2017.3.0b6, 2018.1.0a2
Note: not reproducibe on MacBooks
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Will be fixed as part of substantial refactoring work planned for the NavMeshAgent.
More information will be communicated on the Navigation forum. https://forum.unity.com/forums/navigation.79/