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Cursor does not interact with Canvas Objects when Cursor.lockState = Cur...
Steps to reproduce:1. Open users attached project "Unity_rougeTest.zip"2. Enter Play mode3. Press "Start" in the Game window4. Press... Read more
[Addressables] Default Unity Shaders special bundle always uses LZMA com...
How to reproduce:1. Open the attached project ("case_1164325-UnityAddressableTest.zip")2. Build Player Content3. Build for WebGL (in... Read more
[Mac] Unity freezes with failed assertion 'processed == fileSize' when i...
How to reproduce:1. Create a new project2. Import "output.abc" file (download link in the edit) Actual result: Unity freezes. Reprod... Read more
[IL2CPP] Player crashes on __chkstk when using Auto-Sized TMPro Text
How to reproduce:1. Open the attached project2. Build & Run the project Actual result: Player crashes. Reproducible with: 2019.3... Read more
Editor freezes while saving the scene if materials have default type tex...
Editor freezes while saving the scene if materials have default type texture assigned to normal maps in import settings. Steps to re... Read more
TextMeshPro Horizontal alignment does not work when '…' symbol is used
How to reproduce:1. Open attached project "New Unity Project.zip"2. In Hierarchy window, select "TextMeshPro Text"3. In Inspector wi... Read more
Editor crashes when selecting "Add Extension" in Cinemachine Virtual Cam...
Steps to reproduce:1. Open original project "Cinemachine PPv2 Prefab.zip"2. Cinemachine -> Create Virtual Camera3. Make a prefab ... Read more
Using GUIStyle.fixedHeight to set the Height of EditorGUILayout.TextFiel...
To reproduce: 1. Download attached "New Unity Project (4).zip" project and open in Unity2. Open the Custom Editor Window under Examp... Read more
Cannot inspect IntPtr variables in C# debugger
They just refuse to evaluate. To reproduce, attach VSTU to Unity, place a breakpoint in a method that uses IntPtr variable and try i... Read more
SpeedTree object Creates a ghost folder or completely Freezes the Editor...
Does no longer reproduce with 2019.3.0a9 and above How to reproduce:1. Create a new project2. Import the attached SpeedTree folder n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes