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[FrameDebugger] Prieview of Draw mesh shows nothing
Repro steps:1) Open the project and only scene in it2) Open Profiler and enable Frame Debugger3) Select Draw Mesh and notice there i... Read more
Editing Lightmap exr files does not update scene
Steps to reproduce:1) open the attached 'downloads.zip' project2) open scene 'main'3) drag file from 'Files to drop' folder into pro... Read more
[tvOS] Grey screen shown after the native splash screen and before the a...
To Reproduce: 1. Build and run the attached project on Apple TV.2. Observe that after the native splash an empty grey texture is sho... Read more
[CharacterController]Trigger-CharacterController inaccuracy
Steps to reproduce:1. Download the project and open the scene named "BugScene".2. Notice that both game objects "Rigidbody+Collider"... Read more
[ImageEffects] TCG LUT Filtering does not give “Invalid LUT import setti...
An incorrect Filtering Mode on an LUT's import settings does not result in "Invalid LUT import settings" warning on the TCG componen... Read more
[Metal][StandAlone][Linear] Unity splash screen on standalone player app...
Standalone builds using Metal and Linear color space brighten the Unity splash screen. Repro steps:1. In player settings, set the Gr... Read more
[Android] Loading time significantly longer if loading ralated asset fro...
Reproduction steps:1)Import users submitted project and build for Android.2)Build asset bundles via editor drop down menu "AssetBund... Read more
An exception is thrown when function with default params is called by an...
How to reproduce: 1. Open attached project2. Open scene TestScene.unity3. Play the scene- Note the NullReferenceException error thro... Read more
Setting connectedBody to null on OnJointBreak crashes Unity at physx::Sc...
Steps to reproduce: 1. Open attached project2. Open scene "breakingrope"3. Run it Note: Once connectedBody is ste to 0 Unity crashes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved