Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.2f1
Issue ID
777966
Regression
No
Setting connectedBody to null on OnJointBreak crashes Unity at physx::Sc::ConstraintSim::checkMaxForceExceeded
Steps to reproduce:
1. Open attached project
2. Open scene "breakingrope"
3. Run it
Note: Once connectedBody is ste to 0 Unity crashes at physx::Sc::ConstraintSim::checkMaxForceExceeded
Reproduced with: 5.1.4f1, 5.2.4f1, 5.3.3p3, 5.4.0b9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment