Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.2f1
Issue ID
777966
Regression
No
Setting connectedBody to null on OnJointBreak crashes Unity at physx::Sc::ConstraintSim::checkMaxForceExceeded
Steps to reproduce:
1. Open attached project
2. Open scene "breakingrope"
3. Run it
Note: Once connectedBody is ste to 0 Unity crashes at physx::Sc::ConstraintSim::checkMaxForceExceeded
Reproduced with: 5.1.4f1, 5.2.4f1, 5.3.3p3, 5.4.0b9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] AutoLocale log is logged when opening a project
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
- [iOS] WebCamDevice.availableResolutions returns a single resolution with width and height both 0 on some iOS devices
- Editor freezes when selecting a GameObject in Play Mode with a script containing a public byte array
- Saving moves Toggle Button Group buttons to the wrong place in hierarchy
Add comment