Search Issue Tracker
Shuriken: Procedural mode particle limit doesn't take lifetime into account
When limit is applied to number of particles, particles that died haven't decreased count, and hence the limit doesn't apply to the ... Read more
JointDrive.mode = PositionAndVelocity ignores the positionDamper and pos...
JointDrive.mode = PositionAndVelocity ignores the positionDamper and positionVelocity - i.e. does not work properly. E.g. discussed ... Read more
Internal errors should have a special look in the console
Unity asserts that denote a state that should never happen and means that something really went wrong (as opposed to user input bein... Read more
Rotation by incrementing euler angle on x axis is confined to -90 to 90
Rotation by incrementing euler angle on x axis is confined to -90 to 90. To reproduce, uncomment line 20 in script Ship.cs to increm... Read more
Specific Unicode character not displayed in Console.
- Open attached project- Open the scene called Game (in the Scenes folder)- Press Play and look in the console. All cards and all su... Read more
Build folder for webplayer is different on osx and windows
Behavior is different on osx and windows. On windows, you can't select a folder and file name, since it always uses WebPlayer.This w... Read more
Application.loadedLevelName doesn't report the correct level
Application.loadedLevelName doesn't report the correct level name in the editor unless the scene has been played at least once since... Read more
When you click to rename a child in a prefab, it does not allow you to e...
When you click to rename a child in a prefab, it does not allow you to edit the text in the project view. Repro steps: 1. Launch Att... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentException error is thrown when using a specific layout
- WebGPU: ASTC texture mip levels are corrupt
- [Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages