Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2018.4
2019.4
2019.4.16f1
2020.1
2020.2
2021.1
2021.2
Issue ID
1301335
Regression
No
The 'Enable' checkbox is displayed when using EditorGUILayout.InspectorTitlebar and the ScriptableObject has an OnEnable method
How to reproduce:
1. Open the user's attached project
2. In the Project window select 'New Container Asset'
3. Observe the Inspector
Expected result: The 'Sub Asset 2' titlebar does not have the 'Enable' checkbox
Actual result: The 'Sub Asset 2' titlebar has the 'Enable' checkbox
Reproducible with: 2018.4.30f1, 2019.4.18f1, 2020.1.17f1, 2020.2.2f1, 2021.1.0b2, 2021.2.0a1
Notes:
- The OnEnable and OnDisable methods are not called when enabling/disabling the 'Enable' checkbox
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed
- Editor.log file size grows rapidly when a scene exceeds the "Maximum Shadow on Screen" limit setting in the HDRP Asset
- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture
Resolution Note (fix version 2021.1):
Fixed in 2021.2.0a4