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[IL2CPP][Android] Crash on "AudioManager::ShutdownReinitializeAndReload...
Steps to reproduce: 1. Open user attached project 2. Build & Run on Android device 3. Application crashes when the scene is ran Exp... Read more
Particle system rotation not accurate when parented to an object
When you have a Particle system parented to an object, and that Particle systems render mode is set to 'Mesh', and the Mesh applied ... Read more
[WebGL] CultureInfo throws an exception when Scripting Runtime Version i...
Steps: 1. Build and Run attached project ("WebRequestException.zip") Expected: Build runs, a response from the server ("done! 200")... Read more
LoadAssetAsync returns a prefab without components
Steps to reproduce: 1. Open user attached project 2. Build & Run on Android device 3. Observe the logcat and notice that an object ... Read more
[IL2CPP] Some methods cause application to run slow on Hololens when Scr...
How to reproduce: 1. Open the attached "1076284_repro.zip" project 2. Set the Target Platform to "UWP" 3. In the Build Settings, ena... Read more
[Facebook] uploading gameroom build fails with error
-e: see title -repro: --create new project (or use attached one) --add FB credentials (id and upload token) --make a gameroom build... Read more
[UI] Baked UV Overlap mode isn't loaded after selecting it in the Lightm...
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene; 2. In the Lighting window click Generate Light... Read more
Screen.setResolution() ignores prefferedRefreshRate variable and sets it...
Steps to reproduce: 1. Download and open the attached project on a setup with a monitor capable of high refresh rates(120, 144hz...)... Read more
Quads inside of a Cube GameObject get lit up incorrectly
How to reproduce: 1. Open the project attached by the user (LightTest.zip) 2. Open the "LightTest" Scene 3. In the Scene View, navig... Read more
Selecting Animator component's Optimize Transform Hierarchy setting free...
To reproduce: 1) Download the project attached by the user 2) Setup the 2 models in the project as follows: 1. set rig of human.f... Read more
All about bugs
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Latest issues
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