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[VideoPlayer] When creating AssetBundle name for Video clip, one cannot ...
How to reproduce:1. Open the attached project (it has a video file in it)2. Select video "mp4_sample.mp4" in Assets folder3. In Insp... Read more
RuntimeInitializeOnLoadMethod is not called if it is part of nested clas...
How to reproduce:1. Open the attached "Runtime_Bug.zip" project2. Click Play Expected results: 'No Namespace - Inner', 'No Namespace... Read more
[Windows] NavMesh Agent starts moving chaotically when machine is in pow...
To reproduce:1. Open project2. Play 'NavMeshTest' scene while laptop is plugged in to power source3. Repeat 2nd step when laptop is ... Read more
[WebGL] FMOD error spam when playing audio clip with timeline
-e: see title -repro:--create new project--import attached unity package--build and run WebGL--NOTICE that audio clip gets played bu... Read more
Video Player audio clip is unaffected by the Audio Source components set...
Steps to reproduce:1. Download and open the latest attached project(oc link)2. Enter Playmode3. Change different settings on the Aud... Read more
Microphone.start is not recording the audio from selected recording device
To reproduce:1. Have two microphones connected. In Windows, open Sound, Recording, change the default recording device to Microphone... Read more
Data parameter of NetworkDiscovery.OnReceiveBroadcast method always has ...
To reproduce: 1. Download and open attached repro962945" project.2. Go to build settings and remove "Client/LobbyControls/CtrlLobby"... Read more
[osx][opengl] Scene flickers for a bit after splash screen disappears if...
Steps to reproduce: 1. Create new project2. Set graphics API to OpenGLCore3. Build and run4. Launch in fullscreen native resolution ... Read more
Video Player audio keeps playing after disabling Track flag during play ...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Uncheck the Track 0 bool on the Video Player Expecte... Read more
Audio falloff gets distorted when moving the Audio Listener quickly
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Quickly move the camera back and fourth Expected res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS