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GameObject.AddComponent performance severely degrades in execution time ...
How to reproduce: 1. Open user-submitted project (AddComponentDegradation) 2. Open the Scene 'RuntimeTest' and enter Play Mode, obse... Read more
UI Prefab Variants Rect Transform changes aren't saved when Prefab Varia...
How to reproduce: 1. Open the attached Test.zip project 2. In the Project window select Button Variant 3. In the Inspector window o... Read more
API changes caused regression in WindowHelper+R_DockArea.AddTab (UnityEd...
I'm testing one of the top grossing assets on the A$: Amplify Shader. Some chages introduced in the UnityEditor.EditorWindow causes ... Read more
Canvas Group children with Canvas component are faded when changing Alph...
How to reproduce: 1. Open the attached Test.zip project 2. In the Hierarchy window expand Canvas and select Canvas group 3. Go to In... Read more
[LWRP][GLES2] Specific Samsung device performance degradation with GLES2...
To reproduce: 1. Open the TestPerf project; 2. Switch platform to Android; 3. Set OpenGLES2 as Graphics API; 4. Build and run on Sa... Read more
Editor crashes with ActiveEditorTracker::IsSameType or throws index erro...
How to reproduce: 1. Open attached project "Region" 2. Go to Tools/Umodeler/New Umodeler 3. Make anything in the Scene twice using t... Read more
[GPU PLM] [Crash] Crash in OpenCLErrorContextCallback after saving and c...
When enabling the GPU Progressive Lightmapper warnings and errors spew to the log. If the user saves during the baking process or af... Read more
[Inspector] Area light "Cast Shadows" UI option is obscured by "Render M...
How to reproduce: 1. Create a new Unity project with a LWRP template 2. Create an 'Area Light' GameObject and select it Expected re... Read more
ApplyBuiltinRootMotion() does not evaluate when being manually called in...
How to reproduce: 1. Open the user's attached project 2. In the hierarchy open Scenes/SampleScene 3. Enter Play Mode Expected resul... Read more
All about bugs
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