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Fixed in 2019.1.X

Fixed in 2018.3.X

Votes

0

Found in

2018.3.0a4

2018.3.0b3

Issue ID

1086070

Regression

Yes

ApplyBuiltinRootMotion() does not evaluate when being manually called in a script overriding Root Motion

Animation

-

How to reproduce:
1. Open the user's attached project
2. In the hierarchy open Scenes/SampleScene
3. Enter Play Mode

Expected result: ApplyBultinRootMotion() method evaluates (Dummy with Rootmotion script moves)
Actual result: ApplyBuiltinRootMotion() does not evaluate (Dummy with Rootmotion script does not move)

Reproducible on 2018.3.0a4, 2018.3.0b5, 2019.1.0a4
Not reproducible on 2017.4.12f1, 2018.1.9f2, 2018.2.11f1, 2018.3.0a3

  1. Response avatar

    Resolution Note (fix version 2019.1):

    Ended up testing for script overrides as a condition for root motion to be enabled. We reworked how applyRootMotion is applied and it no longer needs to rebuild bindings.

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