Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a4
2018.3.0b3
Issue ID
1086070
Regression
Yes
ApplyBuiltinRootMotion() does not evaluate when being manually called in a script overriding Root Motion
How to reproduce:
1. Open the user's attached project
2. In the hierarchy open Scenes/SampleScene
3. Enter Play Mode
Expected result: ApplyBultinRootMotion() method evaluates (Dummy with Rootmotion script moves)
Actual result: ApplyBuiltinRootMotion() does not evaluate (Dummy with Rootmotion script does not move)
Reproducible on 2018.3.0a4, 2018.3.0b5, 2019.1.0a4
Not reproducible on 2017.4.12f1, 2018.1.9f2, 2018.2.11f1, 2018.3.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Layer Collision Matrix expansion causes extra scrollbar in Physics Settings
- The Decal Projector component Scene view editing tools are not visible in the Inspector window when Editor theme is set to Light
- An “Assertion failed on expression” error is thrown when building an AssetBundle and two assets have the same name
- Real delta time is different than deltaTime and uscaledDeltaTimeFixed when using multiple monitors with different refresh frequencies set in Windows options
- Persisted event listeners are reset when collapsing and expanding a component in the Inspector
Resolution Note (fix version 2019.1):
Ended up testing for script overrides as a condition for root motion to be enabled. We reworked how applyRootMotion is applied and it no longer needs to rebuild bindings.