Search Issue Tracker
Fixed in 5.0.0
Votes
0
Found in [Package]
2.0.6
Issue ID
1085363
Regression
Yes
[Inspector] Area light "Cast Shadows" UI option is obscured by "Render Mode" for LWRP (regression in 2018.3a3)
How to reproduce:
1. Create a new Unity project with a LWRP template
2. Create an 'Area Light' GameObject and select it
Expected result: the 'Cast Shadows' option in the Inspector window is not obscured and can be toggled with the mouse
Actual result: the 'Cast Shadows' option in the Inspector window is obscured and cannot be toggled with the mouse
Reproducible with: 2018.3.0a3, 2018.3.0b5, 2019.1.0a4
Not reproducible with: 2018.2.11f1
Could not test with: 2018.3.0a1, 2018.3.0a2
Notes:
Doesn't seem to be the package issue as the same package version was used for testing 2018.2.11f1 and 2018.3.0a3
One can still toggle the option by selecting it with the 'Tab' key and pressing 'Enter'
In older alpha versions of 2018.3, the issue is present in the 'Rectangular Light' GameObject
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite shadows are not rendered when the light source is placed near the sprite
- Multiple Video Players are not playing simultaneously when played in WebGL
- "Rename Prefab File?" window does not pop up when renaming Prefab in the Project window
- [Linux] Crash on MenuController::ExecuteMenuItem when selecting recent scene
- Warnings appearing in the Console window when creating a new URP 3D Sample project
Add comment