Search Issue Tracker
Fixed in 5.0.0
Votes
0
Found in [Package]
2.0.6
Issue ID
1085363
Regression
Yes
[Inspector] Area light "Cast Shadows" UI option is obscured by "Render Mode" for LWRP (regression in 2018.3a3)
How to reproduce:
1. Create a new Unity project with a LWRP template
2. Create an 'Area Light' GameObject and select it
Expected result: the 'Cast Shadows' option in the Inspector window is not obscured and can be toggled with the mouse
Actual result: the 'Cast Shadows' option in the Inspector window is obscured and cannot be toggled with the mouse
Reproducible with: 2018.3.0a3, 2018.3.0b5, 2019.1.0a4
Not reproducible with: 2018.2.11f1
Could not test with: 2018.3.0a1, 2018.3.0a2
Notes:
Doesn't seem to be the package issue as the same package version was used for testing 2018.2.11f1 and 2018.3.0a3
One can still toggle the option by selecting it with the 'Tab' key and pressing 'Enter'
In older alpha versions of 2018.3, the issue is present in the 'Rectangular Light' GameObject
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Add comment