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[VR] Shadow only renders from 1 eye in Non-HMD Stereo after setting Ster...
Steps to reproduce: 1. Download and open the project 2. Build for Standalone (with Stereo Display enabled) 3. Run the build 4. Obser... Read more
Crash on AudioManager::Update if video is playing when loading scene
How to reproduce: 1. Open the "AudioManagerUpdate Crash.zip" project 2. Open the "VideoIntroduccion.unity" scene 2. Press Play 3. Pr... Read more
Crash in Standalone build's shadow rendering when using graphics jobs
To reproduce: 1. Open users project attached (MyTestProjectCrash.zip) 2. Build and run for Standalone Expected: build is launched s... Read more
[HDRP] Deleting Shader Graph Nodes duplicates the Shader Graph Preview o...
How to reproduce: 1. Open the project attached by the user (weirdline.zip) 2. Open the "ColoredGhostNoise" Shader with the Shader Gr... Read more
The Mesh preview in the Inspector gets compressed or stretched when the ...
To reproduce: 1. Open the attached project 2. Select the Cube prefab 3. Resize the preview in the Inspector Expected result: The me... Read more
[iOS] Using ReplayKit can resolve in a black screen and soft lock the ap...
To reproduce: 1. Open attached project "ReplayKitBug.zip" 2. Open "CameraScene.unity" scene 3. Build for iOS 4. Deploy the Xcode pro... Read more
[Improved prefabs] Build process fails to remove child game object with ...
Steps to reproduce: 1. Download 1087228_repro.zip 2. Build "SampleScene" Expected results: Game object with tag EditorOnly are rem... Read more
Linking Go code causes Garbage Collector to fail on Linux
To reproduce: 1) Open attached project 2) Open System Monitor (or another app for tracking memory usage) 3) Build and run for Linux ... Read more
Crash when importing package from the asset store
Repro steps: - download the package - try to import it - notice it crashes before even starting the scene -Cannot reproduce in 2018.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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