Search Issue Tracker
Won't Fix
Fixed in 2018.3.X
Votes
0
Found in
2018.2.5f1
Issue ID
1087371
Regression
No
Linking Go code causes Garbage Collector to fail on Linux
To reproduce:
1) Open attached project
2) Open System Monitor (or another app for tracking memory usage)
3) Build and run for Linux
4) Leave it for a while
Notice that memory steadily climbs, roughly half an MB a second
Not reproduced in Windows 10 (memory stays the same all the time)
Reproduced in 2018.2.10f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (2019.1.X):
Not supporting Go plugins in Unity. Suggest golang not modify signal dispositions at start, which confuses bdwgc and results in heap corruption.