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Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X
Votes
0
Found in
2022.3.50f1
6000.0.23f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
Issue ID
UUM-83995
Regression
No
[Android][Vulkan]Shader casting issue occurs when using Snapdragon devices with the Vulkan Graphics API
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Build and run the Player (File > Build And Run)
3. Observe the flames Shader in the middle of the Player
Expected result: The Shader behaves smoothly without any stutters or lags
Actual result: The Shader appears stuttering, lagging
Reproducible with: 2022.3.50f1, 6000.0.23f1
Could not test with: 2021.3.44f1 (“error CS1061: 'Resolution' does not contain a definition for 'refreshRateRatio'“ compilation error)
Reproducible environment: MacOS 14.6.1 (Intel), Windows 10 (user’s)
Not reproducible environment: No other environment tested
Reproducible on:
VLNQA00519, Google Pixel 4 (Pixel 4), Android 12, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00146, Htc 10 (HTC 10), Android 8.0.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00372, Samsung SM-G991U (SM-G991U), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
Not reproducible on:
VLNQA00175, Samsung Galaxy Note9 (SM-N960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
MacOS Buildtime
Could not test on:
VLNQA00057, Htc One M9+ (HTC_M9pw), Android 6.0, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
(The device does not meet the requirements to run the application)
Workarounds:
- Use the OpenGLES3 Graphics API
- Change “_ParamA” and “_ParamB” from half4 to float4 in the Assets/EffectTest/Flame.shader (lines 140 and 141)
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