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Trying to create an empty array in EditorBuildSettings.scenes crashes th...
How to reproduce:1. Open the "1162941_ReproProject" project2. Open the "Scenes/SampleScene" scene2. Enter the Play Mode Expected res... Read more
[GraphView] Nodes are displayed white on Linux
Steps to reproduce:- Be on linux- Open a project with LWRP or create a new project with LWRP template- Create a new shadergraph asse... Read more
[Scene] Dragging a VFX in the scene on top of an existing GameObject aut...
Repro steps:1. Create a Cube in the scene and scale it non-uniformly2. Drag a VFX from the project folder on top of the cube in the ... Read more
(Asset DB v1) Deleted Metadata is re-imported based on asset (as opposed...
(Asset Importer) Deleted Metadata is re-imported based on asset (as opposed to on default behaviour) created off Steps to Repro: 1. ... Read more
Video is not fitted into the screen vertically when Aspect Ratio "Fit Ve...
How to reproduce:1. Open the attached project("AspectBug")2. Enter Play Mode Expected result: the video is vertically fitted to the ... Read more
[Hub] The LTS versions don't have 'LTS' addition
How to reproduce:1. Open Hub2. Go to Installs -> Add3. Observe provided versions Expected result: The LTS versions have 'LTS' add... Read more
Light Probes Visualization appear in greyed out environment after hierar...
Steps:1. Create a new project2. Add Plane3. Add empty GameObject4. Add LightProbesGroup on that empty GameObject5. Select Plane6. Us... Read more
[Android] Gradle build fails when there's a settings.gradle file in the ...
Repro steps:1. Open attached project2. Build for Android Actual: Build fails with "Project directory 'C:\Users\user.name\Documents\P... Read more
Creating a Prefab with a script containing a NameToLayer from MonoBehavi...
How to reproduce:1. Create a new Unity project2. Import the tester-attached script(Bug.cs)3. Create a new GameObject and attach the ... Read more
Editor crashes when taking memory snapshots for the first time after ins...
How to reproduce:1. Create a new project2. Add the Memory Profiler package to the project3. Open the Memory Profiler Window (Window ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes