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[iOS] Launch Images for iPhone XS Max missing in Editor and are not crea...
Steps to reproduce: 1. Open attached project (or create a new one) 2. Build for iOS 3. Open Images.xcassets/LaunchImage file 4. Not... Read more
[iOS] CoreMotion errors on any project launched on iPhone XS/XS Max
Steps to reproduce: 1. Open attached project (or create an empty one) 2. Build for iOS 3. Deploy to iPhone XS or iPhone XS Max 4. N... Read more
[HDRP] Transparent Shaders created with Shader Graph make unintended Giz...
How to reproduce: 1. Create a new unity project 2. Install recent shader graph and scriptable rendering pipeline packages 3. Create ... Read more
[iOS] DISABLE_TOUCH_DELAYS define causes a warning on iOS 12 devices
Steps to reproduce: 1. Open attached project (or create a new one) 2. Build for iOS 3. Build Xcode project and deploy to iOS 12 dev... Read more
[LightProbes] NaNs in unity_SH coefficients during a specific frame
So far I managed to repro this only on Xbox platform. When SSR is enabled in the scene I am attaching to the bug, black areas appear... Read more
[VR] Non Head-Mounted Stereo only renders 1 eye with OpenGL & AntiAliasi...
Steps to reproduce: 1. Download and open the latest attached project(Stripped.zip) 2. Build for standalone 3. Launch build with Ster... Read more
ArgumentException: ComputeBuffer.SetData() prevents project upgrade
This is a regression introduced in 2018.3.0a10 and I managed to reproduced this int he current trunk (2019.1.0a4) Repro steps: - ... Read more
PhysicsDebugger visualization of GameObject doesn't display correctly wh...
Steps to reproduce: 1. Open project in "PhysicsDebuggerBug.zip" 2. Open BugScene 3. Select the GameObject "Character" 4. Open the Ph... Read more
[Addressables] Modifying Addressable asset group contents does not mark ...
How to reproduce: 1. Open user-submitted project (AddressablesSetDirtyBugRepro) 2. Remove the Assets from Group 1 3. Add some Assets... Read more
Unable to fetch the correct bake backend after upgrading the project wit...
Steps to repro: 1. Open attached project and 'scene' scene; 2. In the Lighting window go to 'Baked Lightmaps' tab; 3. Double-click ... Read more
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