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Mscorlib deploy fail and also deploy of unused assets
Issue#1. Stripper set to "micro mscorlib" chokes on the included dll file with the following exception: "Mono.Linker.ResolutionExcep... Read more
EditorUtility.SetDirty(g) at postprocess doesn't push the asset that's ...
ex:void OnPostprocessModel (GameObject g){if (g.name.ToLower().Contains("eye")){Debug.Log("processing an eye "+g.name); eye = g.AddC... Read more
Uninstaller: MonoDevelop is not uninstalled from Windows
Uninstaller: MonoDevelop is not uninstalled from Windows. When running the uninstaller on windows xp, all files in the install dir i... Read more
Project Wizard does not scale up its width according to the most lengthy...
Project wizard should probably remember its previously set size (?). See attached screenshot. Read more
Depth of field docs need updating
The depth of field image effect docs need updated to reflect the current state of the depth of field pro image effect. Read more
On the PC an EditorWindow Repaints before opening a context menu
On the PC an EditorWindow Repaints before opening a context menu.On a Mac the EditorWindow doesn't Repaint before opening a context ... Read more
Layer mask dropdown does't work if layer name has underscore
The LayerMask control gets confused if there's any of these special characters in any of the layer names: & % ^ # _ and any non-... Read more
Import of models with FBM embedded art currently requires 2 consequtive ...
a) generate a simple FBX with embedded texture & add to project.b) switch to Unity & right click -> reimport on the FBX; ... Read more
Terrain brush shadow disappears when Terrain Y transform position is be...
Terrain brush shadow disappears when Terrain Y transform position is -800 <-> +1000. Repro Steps: 1) Create new project2) Crea... Read more
Recursive serialization makes unity fail badly
See the attached project. There is no crash as such but the editor enters an infinite loop and leaks memory in the specified cases. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled