Search Issue Tracker
Not Reproducible
Votes
0
Found in
3.4.0b3
Issue ID
406755
Regression
No
Layer mask dropdown does't work if layer name has underscore
The LayerMask control gets confused if there's any of these special characters in any of the layer names: & % ^ # _ and any non-ASCII characters. The reason is that the function CompareMenuItemName (MenuController.cpp) calls GetMenuNameWithoutHotkey on the layer name strings which strips part of the layer name away. To fix this issue we need better control in MenuController of whether a menu should try to strip hotkeys away or not.
Edit: There needs to be layer with the name Foo and Foo_Something for this to break. Foo_Bar and Foo_Bar2 would work fine together.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment