Search Issue Tracker
Not Reproducible
Votes
0
Found in
Issue ID
407351
Regression
No
Import of models with FBM embedded art currently requires 2 consequtive import calls
a) generate a simple FBX with embedded texture & add to project.
b) switch to Unity & right click -> reimport on the FBX; Unity shows importing dialog, including models & textures.
c) switch away from Unity and back to Unity.
RESULT:
The textures for FBX (only textures) are reimported again for some reason.
DESIRED:
Reimport imports everything that is needed. No 2nd reimport after switching away from Unity.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Add comment