Search Issue Tracker
Not Reproducible
Votes
0
Found in
Issue ID
407351
Regression
No
Import of models with FBM embedded art currently requires 2 consequtive import calls
a) generate a simple FBX with embedded texture & add to project.
b) switch to Unity & right click -> reimport on the FBX; Unity shows importing dialog, including models & textures.
c) switch away from Unity and back to Unity.
RESULT:
The textures for FBX (only textures) are reimported again for some reason.
DESIRED:
Reimport imports everything that is needed. No 2nd reimport after switching away from Unity.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
Add comment