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[ShaderGraph][LWRP] SceneDepth and SceneColor nodes have issues with Ste...
LWRP implementation of Scene Depth has incorrect data for UV input when rendering in Stereo LWRP implementation of Scene Color doesn... Read more
[ShaderGraph] HD PBR - IsFrontFace not passed as argument for ShadowPass...
IsFrontFace not passed as an argument for ShadowPass when IsFrontFace -> Branch is plugged into Alpha port of PBR Master Node in HDRP Read more
[ShaderGraph] Use of direct matrix name instead of correct macros
The follow nodes directly access matices without using their macros: - Camera - Object Check the codebase for more Read more
[IL2CPP] Building fails with IL2CPP error when project is using Xilium.C...
How to reproduce: 1. Open the repro project that is using CefGlue 2. In the Player Settings, set the Scripting Backend to IL2CPP 3. ... Read more
Using "-r" arguments in "mcs.rsp" file causes "CS0006" compile error
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Look at the Console Window Expected Result: "The type or namespace name ... Read more
Adding DLL references to "mcs.rsp" doesn't update Visual Studio
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Look at the Console Window 3. See that only Warning messages are printed ... Read more
[Mobile] [LWRP] Some meshes are not being rendered when using shader gra...
To reproduce: 1. Open project attached by QA 2. Set graphics API to GLES2 or GLES3 3. Build for iOS or Android platform ExampleScene... Read more
Meshes with Alpha Cutoff shader value at 0 have a lower GI contribution
Steps to reproduce: 1. Download the attached project and open TestScene01 (Assets > Scenes) 2. In the Hierarchy view enable the Opa... Read more
Canvas.pixelRect returns the size of the Inspector when called in OnVali...
Steps to reproduce: (repro.mp4) 1. Open the attached repro project 2. In SampleScene select Canvas GO 3. In the Inspector, locate Ca... Read more
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