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Editor: Assembly icons are not shown correctly.
Assemblies imported into Unity are showing a blank icon instead of the Assembly icon. Read more
EditorGUI.Popup has limited depth when they are Multi-Level
How to reproduce:1. Open the attached project("Popup_Test")2. Go to Test > Window3. In Selection A, try to go to the 20th level o... Read more
The GamePlay is very slow and laggy when running the build through any...
How to reproduce:1. Download and open the attached project "LWRP_TEST.zip"2. In "Player Settings" make sure that the "Target SDK" is... Read more
[LWRP] A Shader created in ShaderGraph is not applied on Object when cal...
To reproduce: 1. Download attached "test.zip" project and open in Unity2. Open "SampleScene" scene3. Open Scene View4. Observe that ... Read more
[VR]Editor crashes when Oculus Rift USB connector is unplugged during pl...
How to reproduce:1. Create a new project2. Enable VR in the Player Settings3. Enter the Play Mode4. Unplug Oculus Rift USB connector... Read more
Raster Occlusion Culling does not work on specific Nvidia cards
To reproduce:1) Open the attached project and SampleScene2) Play it Attached renderdoc capture from working and non working version.... Read more
[LWRP] Sprite Renderer ignores Sprite Mask when Lightweight Render Pipel...
How to reproduce:1. Open the "SampleScene" Scene in the attached "case_1163474.zip" Unity project2. In the Project tab, select the "... Read more
[HDRP] Dynamic Resolution Shadow jitters when camera exit the radius of ...
How to reproduce:1. Open the user-submitted project ("ShadowFlickerRepo.zip")2. Enter Play Mode and observe the shadows Expected res... Read more
Cursor image is not changed to the resize cursor when hovering on Shader...
How to reproduce:1. Create LWRP project2. In Project window, create and open a PBR Shader (works with any shader)3. In the "Shader G... Read more
[macOS] Screen.sleepTimeout value does not change in the Editor
How to reproduce:1. Open user-submitted project (ScreenSleepTimeout)2. Open 'SampleScene' scene3. Enter Play Mode and see the Consol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components