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PlayerSettings.GetIconsForTargetGroup returns an empty list of assigned ...
How to reproduce:1. Open the attached "IconRepro" project and "main" scene2. Go to Build settings --> Player settings --> Icon... Read more
Building as local system user fails on windows
To reproduce:1) Download attached project2) Download PsTools (notably, PsExec) - https://docs.microsoft.com/en-us/sysinternals/downl... Read more
Graphics.DrawMeshNow uses SceneView camera matrix
Steps to reproduce:1. Download and open the attached project2. Select Tools > Render to image test Expected result: SceneView cam... Read more
Unity Editor crashed in QuantisedMatrixHash after deleting the speed tre...
To reproduce: 1. Open the project, attached by the tester (terrainTreeBug.zip)2. Open the "scene" scene3. Delete Tree prefab from th... Read more
NavMeshAgent.SetAreaCosts are being reset on Play mode
To reproduce: 1. Download attached project "Source.zip" and open in Unity2. Open "Lobby" scene3. Enter Play mode4. Press "Play and H... Read more
[VR]Smaller Billboard textures(leaves, particles) still heavily rotate i...
Steps to reproduce: 1. Download and open the latest attached project(oc link)2. Open scene "Scene"3. Enter Playmode4. Rotate headset... Read more
Two new folders appear in the LocalLow folder after opening and building...
How to reproduce:1. Open attached Unity project "delme_forreal.zip"2. Select File --> Build Settings3. Add "incorrect_pathes" sce... Read more
MAtchmaking - player always disconnects with timeouts
To reproduce:1) Create two copies of a project (for some reason, couldn't get players to host/connect to a host)2) Open them both on... Read more
[IMGUI] GUILayout.TextField saves only first digit
Steps to reproduce: 1) Download attached project and open in Unity2) Play the Menu scene3) Try writing numbers in Object Count: fiel... Read more
[MacOS] Null Reference Exception with the DockArea OldOnGUI
By Clicking on Play Button in the Editor with "Maximise On Play" Mode ON got the following Exception in the Console window. Steps: 1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS