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Won't Fix

Votes

0

Found in

2017.2.0f3

Issue ID

961719

Regression

Yes

PlayerSettings.GetIconsForTargetGroup returns an empty list of assigned Icons when assigning Icon trough Default Icon

Deployment Management

-

How to reproduce:
1. Open the attached "IconRepro" project and "main" scene
2. Go to Build settings --> Player settings --> Icon and notice that the default icon was assigned for all of the resolutions
3. Enter playmode and observe console

Expected result: PlayerSettings.GetIconsForTargetGroup returns the list of assigned icons for the specified platform, therefore it returns the correct length of available icons which is 7
Actual result: PlayerSettings.GetIconsForTargetGroup returns an empty array and the length of the available icons is output as 0 in the console

Regression introduced in - 2017.3.0a5, 2017.2.0b9, 2017.1.1p1
Reproducible with - 2018.1.0a2, 2017.3.0b6, 2017.3.0a5, 2017.2.0f3, 2017.2.0b9, 2017.1.2p2, 2017.1.1p1
Not reproducible with - 2017.3.0a4, 2017.2.0b8, 2017.1.1f1

Workaround: Enable "Override for PC,Mac&Linux Standalone" (naming depends on platform used) checkbox and assign logo manually to one of the resolutions

  1. Resolution Note:

    Build pipeline has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.

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