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Collaborate updates take a long time on big projects
Collaborate takes forever STILL INVESTIGATING CAUSE OF THIS ISSUE 1. What happened When receiving an update from colaborate, unity... Read more
Unity crashes on Transform::GetLocalPosition when opening a specific scene
How to reproduce: 1. Open attached project "ZombieSquashCrash3.zip" and scene "ZombieSquash_0" 2. Observe Unity Editor Expected re... Read more
PlayOneShot throws UnassignedReferenceException
Steps to reproduce: 1. Open QA attached project 2. Enter play mode 3. Click the 'Play audio' button Expected behaviour: No error i... Read more
[Jobs][Editor] "readonly" modifier on a Native Collection inside Jobs ca...
To reproduce: 1. Download attached project "SkinRaycast.zip" and open in Unity 2. Open "Demo" scene 3. Enter Play mode 4. Observe t... Read more
[LWRP] Compute shader is not rendered on the screen
To reproduce: 1. Open attached project; 2. Open "Compute" scene; 3. Make sure Lightweight Pipeline Asset is set in SRP Settings (Ed... Read more
[Windows] Button hitboxes are misaligned when the window is maximized an...
How to reproduce: 1. Open the user's attached project 2. Open "SampleScene" in the project 3. Go to File -> Build And Run 4. When th... Read more
ArgumentException: JSON parse error: The document is empty
Reproduction steps: 1. Open "input.zip" project 2. Look at the Console Window Expected Result: No errors appear Actual Result: "Ar... Read more
"Unaccounted time between: PostLateUpdate.ProfilerEndFrame and Initializ...
Reproduction steps: 1. Open "adventure-samplegame-webgl.zip" project 2. Build for WebGL 3. Open the Profiler window 4. "CPU Usage" ... Read more
Tiles can't be deleted without deleting the whole Tilemap when the Tiles...
How to reproduce: 1. Open the attached project 2. Go to the Hierarchy window -> Grid -> disable "RoughDirt" and "Walls" GameObjects... Read more
[ScriptedImporter] Imported Shaders do not show errors in the Object
Reproduction steps: 1. Open "ShaderImporter.zip" project 2. Select and Reimport "shaderToImport" 3. See "Scripted Shader Imported(S... Read more
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