Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
0
Found in
2017.3.0a1
2018.2.0a1
2018.2.10f1
2018.3.0a1
2019.1.0a1
Issue ID
1085673
Regression
No
[Windows] Button hitboxes are misaligned when the window is maximized and then set to 2560x1080 resolution
How to reproduce:
1. Open the user's attached project
2. Open "SampleScene" in the project
3. Go to File -> Build And Run
4. When the build launches, make sure "Windowed" checkbox is checked and click the "Play!" button
5. Click "1024x768" button and maximize the window
6. Click "2560x1080" button
Expected result: Hitboxes of buttons match their images
Actual result: Hitboxes of buttons are in the location where the images would be if the window was properly stretched
Reproducible on: 2017.3.0a1, 2017.4.15f1, 2018.1.9f2, 2018.2.16f1, 2018.3.0b10, 2019.1.0a9
Fixed in 2018.3.8f1, 2019.1.0b5, 2019.2.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Unclear error is printed when switched to unsupported Platform
- IEndDragHandler.OnEndDrag is not called when quickly pressing after a drag in low frame rate
- The joint.angle value changes when the parent changes rotation
- CapsuleCastAll returns a false hit in a specific location of a concave MeshCollider when "Use Fast Midphase" is enabled
- PhysX simulation is not consistent on the same platform with the same input
Add comment