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No warning on import if file type is unsupported
To reproduce:- Create a new project- Try to import the attached .m4a file by right-click in Project View.- Observe that on Windows a... Read more
Selecting multiple objects is not undone by clicking on originaly select...
To reproduce; 1. Create a new project2. Add a cube to the scene3. Add a sphere to the scene4. Select the cube5. Press shift and sele... Read more
If you have multiple game views, only the latest added works with Maximi...
To reproduce 1. Open unity2. Set the Layout to default 2 by 33. Set the Game View to be maximized on play4. Add another game view in... Read more
Unchecking "override for iPhone" loses icon selections.
Unchecking "override for iPhone" in the Player icons settings loses icon selections. The attached project has one 72x72 icon selecte... Read more
Maximise on play option not maintained when Layout is changed
To reproduce; 1. Turn on Maximise on play2. Change layout to anything else Maximise on play is no longer turned on. Read more
Running multiple BC demo webplayers causes FF crash
use proper memory managment system to not crash and instead give nice eror messages. Read more
Inconsistent animation curve when changing the rolloffMode from Custom t...
This could be reproduced on version 4.0.0b10 (0a7760ba81f3). When changing the rolloffMode from Custom to Logarithmic on the animati... Read more
Using HandlesBeginGUI throws: GUI Error
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced (type:2)UnityEngine.GUIUtility:EndGUI(Int... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping