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Unity crashes when passing null Object to Instantiate
1. Open project attached. 2. Press Play. Actual result: Unity crashes. Expected result: Unity does not crash. Read more
'About Unity' credits page only has 2 rows of text instead of all employ...
How to reproduce: 1. Create a new project WITH UNITY ANALYTICS ENABLED 2. Before Services window has finished loading, open 'About U... Read more
MacOS - Importing package by double-clicking fires another Unity instanc...
After installing Unity, on every first instance when user tries to import any package by double-clicking on it, a new instance of Un... Read more
[Android] Screen flickers between game and video loader when launching a...
How to reproduce: 1. Open the "VideoIssue" project and build it for Android 2. Press "Play Video" button in the blue background Exp... Read more
"Missing Assembly Reference" exception on importing "InterruptPT Package"
Missing Assembly Reference exception is thrown when importing the "InterruptPT Package" from Collaborate: “[Animation] AnimationTC” ... Read more
[Mac] VS for Mac opens new instance after Unity was reopened
VS for Mac opens new instance after Unity was reopened To repro: 1. Open Unity and create a script. 2. Double-click on the script... Read more
Materials turn white when viewed in standalone player
I downloaded the Viking Village sample project from the asset store and built it for Windows. When running in the player, some of th... Read more
Particles are ignoring Masking options when using a Mask
To reproduce: 1. Open user's project 2. In Hierarchy window select PS 3. In Scene window, press Simulate Expected: particles are vi... Read more
Unity fails creating or switching projects within the Editor if "Malware...
How to reproduce: 1. Open Unity 2. Go to File 3. Create / open a project from editor Expected result: The current instance of Unity... Read more
Unity attempts to release a render texture from a prefab that was never ...
To reproduce: 1) Open the project attached by the user 2) Make sure all of the 3 scenes are in build settings (re-add them if you se... Read more
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