Search Issue Tracker
[GPU PLM] Fallback from GPU to CPU lightmapper in CL_PROFILING_INFO_NOT_...
Prerequisites: You'll need the Labs Shadowmask project: https://ono.unity3d.com/test-data/gi-tests/LabsShadowmask Steps to repro: 1... Read more
[GPU PLM] [Crash] Crash when baking LWRP / HDRP template scenes with lig...
Steps: 1. Create new project with LWRP / HDRP template 2. Open the sample scene 3. On Lighting Settings > Lightmapping Settings, cha... Read more
[GPU PLM] Editor shows 'Total Bake Time: 0:00:00' after baking with GPU ...
Steps to repro: 1. Open attached project and 't1' scene; 2. In the Lighting window click 'Generate Lighting' button; 3. Wait until ... Read more
[GPU PLM] [Crash] Memory leak and crash after switching lightmapper to '...
Prerequisites: pull the repro project from here: https://ono.unity3d.com/test-data/gi-tests/LightmappedTrees Steps to repro: 1. Op... Read more
[HoloLens] Tracking Loss image is rendered behind game object
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP and build project 3. Deploy to HoloLens 4. When app launc... Read more
ApplyShaderState crash when scene loaded additively
Steps to reproduce: 1) Open the attached project. 2) Build and run (Windows, macOS, iOS). 3) Once the scene loads, press the button ... Read more
[2D][Polygon Collider 2D] Sprite could not be dragged onto a Polygon Col...
1. What happened [2D][Polygon Collider 2D] Sprite could not be dragged onto a Polygon Collider component anymore 2. How we can repr... Read more
OnEndDrag() is not called if Unity loses focus after starting dragging a...
How to reproduce: 1. Open the user's project 2. In the Project go to Scenes -> SampleScene 3. Enter Play Mode 4. Hold Left Mouse But... Read more
Particle Systems aren't rendered properly in the Editor when Build Targe...
Repro steps: 1. Open QA attached project "repro_1083545" 2. Open scene "0" 3. Enter Play Mode and observe the Scene and Game Views 4... Read more
Unity crashes when Alpha Source is set to From Gray Scale parameter and ...
How to reproduce: 1. Open the attached project 2. Go to Project window -> Assets -> Textures 3. Select Rabiya_output.png 4. Go to I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs open in projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map