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New instance of a prefab appears in a Hierarchy, after you undo "Add com...
To reproduce: 1. Create a new project. 2. Create empty object. 3. Make it a prefab. 4. Select Prefab instance in Hierarchy. 5. Add A... Read more
[MeshImport] Mesh compression corrupting Normals
When compressing a mesh with low compression settings, the normals are very low quality, it looks like the xy components are being c... Read more
[OpenGL] Text in Editor becomes red after displaying popup windows due t...
Steps to reproduce: 1) Open the latest attached project (from fogfiles). - Notice that an import window appears while the project is... Read more
Animation Crash on transition (Playable system) mecanim::CreateValueArray
How to Reproduce: 1. Open the attached Project (Juan wrote OwnCloud url) 2. Go to the "CUSTOMER_NAME" menu tab at the top 3. Selec... Read more
[Auto][PVR] Light Probes fail to compute when switching bake backends
In Progressive Lightmapper, light probes fail to bake when auto mode is enabled. Steps for reproduction: 1) Open the "TestScene" in... Read more
[UI][LOD][Inspector] SpeedTree LOD1 could not be scaled up if this LOD l...
Steps to repro: 1. Open attached project; 2. In the Project folder go to Assets -> FreeSpeedTrees folder; 3. Select 'Broadleaf_Desk... Read more
[OSX] A specific .obj crashes editor
To reproduce: 1. Create a new project 2. Import .obj file from attached model folder Expected: file will be imported Actual: editor... Read more
[Android] Application crashes when live video input is rendered on WebCa...
Steps to reproduce: 1) Download attached project 'WebCamTextureCrashReproProject.zip' and open in Unity 2) Build and run 'main' s... Read more
Billboard is still shown after Precomputed Realtime GI is disabled
When turning on the Precomputed Realtime GI setting in Lighting > Scene window, it builds billboards of the Tree mesh from terrain c... Read more
Embedded smoke particle systems do not work correctly in the Play mode
To reproduce: 1. Download and open the attached project; 2. Open scene MainMenuScene; 3. Enter Play Mode Expected result: Particle ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects