Search Issue Tracker
Fixed in 1.0.0
Votes
0
Found in [Package]
1.0.0
Issue ID
1293341
Regression
No
[Tilemap] Tile Selection Box is duplicated and offset when Cell Anchors and Scale are altered
Reproduction steps:
1. Open attached project "TileSelection"
2. Open "Assets/Scenes/Villages test scene" Scene
3. Select the "TileMap_Objects_64x64" GameObject inside of the "Grid" GameObject
4. Open Window -> 2D -> Tile Palette
5. Using the Select tool (S hotkey) select a Tile inside of the Scene View
Expected result: A single Tile is selected
Actual result: A Selection highlight is duplicated nearby
Reproducible with: 2019.4.16f1, 2021.1.17f1, 2020.2.0b14, 2021.1.0a9
Could not test with: 2018.4 (Compiler errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes
Resolution Note (fix version 1.0.0):
A fix for this issue will be available on Unity 2021.2.0a1 and above