Search Issue Tracker
By Design
Votes
1
Found in
5.3.2p1
Issue ID
766723
Regression
No
[BlendShapes] BakeMesh doesn't take scale/rotation into account when mesh only has blend shapes
Steps to reproduce:
1. Open project "766723.zip"
2. Open scene "BakeMesh"
3. Running scene will create a snapshot for both objects found in scene. Left one (BlendShapedSphere_Scaled_NoBones) is scaled and has no bones, right one (Ethan_Normal_Scaled_HasBones) is scaled has bones.
4. Run scene
5. Notice that snapshot of right object is still scaled while snapshot of left one isn't
Reproduced with: 5.2.4f1, 5.3.2p1, 5.4.0b4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
Resolution Note (2019.1.X):
worked out a solution with the customer
it turns out they were not setting transforms and were expecting them