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[iOS] Crash at "UnloadClip() [inlined] begin at LinkedList.h" when Unity...
Reproduction steps:1. Open the attached project.2. Build and run the 'Test' scene on an iOS device.3. Minimize the application by pr... Read more
[Anim] "NullReferenceException" error when starting to create a second a...
"NullReferenceException: Object reference not set to an instance of an object" error appears in the console when trying to create a ... Read more
Assertion failed error when switching build platforms "Do not unregister...
Steps to reproduce:1. Open Unity2. Switch build platform3. Observe assertion failed error in console Expected: No errors pop up when... Read more
[PLM] Baked light probes reset after opening another scene when realtime...
When a scene is manually baked with PLM, after opening another scene light probes in the first scene go black. 1. Open Progressive s... Read more
Material.HasProperty returns true after using Material.SetTexture with n...
To reproduce:1. Open project2. Play scene Expected vs Actual: 'HasProperty after SetTexture' message should have false value instead... Read more
[Windows] API_test:DeleteUnityWrapper crashes when exiting Play mode
To reproduce: 1. Download attached project "Unity_DLL_test.zip" and open in Unity2. Open "Text Example" scene3. Enter Play mode4. Ex... Read more
[Emission] m_Bursts.Array.data[0].countCurve.scalar has disappeared! whe...
Repro steps: 1. Open Scene1 from the attached project (or create a new particle system, add a burst, and set bust to curve).2. Selec... Read more
[MacOS] Draw Mode Screen Position out of view Frustrum with 2D Sprite Ti...
When changed the sprite draw mode to Tiled and increased the width and height in scene view got , "Screen position out of view frust... Read more
Array index is out of range when trying to access array element in type ...
To reproduce:1. Open project2. Build and run scene for x86 architecture3. Build and run scene for x64 architecture Expected: scene w... Read more
Unity generates wrong Visual Studio solution
To reproduce:1. Create a new project2. Create a C# script3. Make sure that the External Script Editor is set to Visual Studio 20174.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used