Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a3
Issue ID
966070
Regression
Yes
Assertion failed error when switching build platforms "Do not unregister callbacks on the callbackarray"
Steps to reproduce:
1. Open Unity
2. Switch build platform
3. Observe assertion failed error in console
Expected: No errors pop up when switching build platform
Actual: "Assertion failed: Do not unregister callbacks on the callbackarray while in a callback on that same array" error
Reproduced on: 2018.1.0a3, 2018.1.0a4
No repro: 2018.1.0a2 , 2017.3.0b8, 2017.2.0p1, 2017.1.2p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value
Add comment