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Duplicate

Votes

0

Found in

2018.1.0a4

Issue ID

967674

Regression

Yes

[MacOS] Draw Mode Screen Position out of view Frustrum with 2D Sprite Tiled Mode

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When changed the sprite draw mode to Tiled and increased the width and height in scene view got , "Screen position out of view frustum (screen pos 579.929810, 491.000000) (Camera rect 0 491 1215 0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)" error.

Steps To Reproduce:
1.)Open the attached project
2.)In an empty scene , create a new sprite object
2D->Sprite
3.)Add one of the sprites from the sprite sheet for e.g coin
4.)Change Draw mode from "simple" to "Tiled"
5.)In the scene view switch the height and view controls
6.)Increase the sprite height and width by dragging in the scene view
7.)Observe the console for Error

Platform: MacOX 10.12.6

Frequency:
Always

Regression Test:
Not Occuring:
2017.2f2 , 2017.1 , 2017.3.0b8

Occuring:
2018.1.0a4

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