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Duplicate
Votes
0
Found in
2018.1.0a4
Issue ID
967674
Regression
Yes
[MacOS] Draw Mode Screen Position out of view Frustrum with 2D Sprite Tiled Mode
When changed the sprite draw mode to Tiled and increased the width and height in scene view got , "Screen position out of view frustum (screen pos 579.929810, 491.000000) (Camera rect 0 491 1215 0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)" error.
Steps To Reproduce:
1.)Open the attached project
2.)In an empty scene , create a new sprite object
2D->Sprite
3.)Add one of the sprites from the sprite sheet for e.g coin
4.)Change Draw mode from "simple" to "Tiled"
5.)In the scene view switch the height and view controls
6.)Increase the sprite height and width by dragging in the scene view
7.)Observe the console for Error
Platform: MacOX 10.12.6
Frequency:
Always
Regression Test:
Not Occuring:
2017.2f2 , 2017.1 , 2017.3.0b8
Occuring:
2018.1.0a4
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This is a duplicate of issue #971025