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Targets are null in custom editors during OnDisable when deleting an ass...
How to reproduce: - Select or create a new Asset of type NewScriptableObject in the project.- Delete the asset from the project brow... Read more
[MacOS][Frame Debugger] Debugging "Render Opaques" doesn't draw "DrawMes...
Reproduction steps: 1. Open "addressables-build-issue.zip" project2. Build MacOS Standalone with "Development" build enabled3. Open ... Read more
Windows player always on top after switching ExclusiveFullScreen to Full...
To reproduce:1. Open attached project "screenmode.zip"(Note you may need to start the application in Windowed mode for this to repro... Read more
Scene is saveable when it was dragged and dropped to Hardlink / Symbolic...
How to reproduce:1. Install Link Shell Extension2. Create a new project3. Create a Symbolic link to a folder outside the Assets fold... Read more
Hub shows inaccurate storage space when installing a new version or addi...
How to reproduce:1. Open Unity Hub2. Installs>Add3. Select any version4. Check your computer space and compare it to what Unity H... Read more
Timeline extrapolation indicator is almost invisible when using Personal...
How to reproduce:1. Open attached project "ExtrapolationInvisible.zip"2. Open Timeline window3. Select "GameObject" in the Hierarchy... Read more
Profile percentages for a CustomSampler change when recording is stopped...
How to reproduce:1. Open the attached project "bug-profiler-load-timings.zip" and scene "SampleScene"2. Open the Profiler window3. E... Read more
[UAAL][GoogleVR][Android] Unity build fails complaining about ligbvr-aud...
How to reproduce:1. Open attached "StrippedProject"2. Build Android application Expected result - Build is successfulActual result -... Read more
EditorWindow.OnDestroy is called twice when closing a custom Editor window
How to reproduce:1. Open user-submitted project (QuickSourceCheck)2. In the toolbar select Window > My Window3. Close the custom ... Read more
[UWP] InputField's text isn't selected when focusing InputField
Steps to reproduce:1. Download attached project2. Switch to UWP platform3. Run in Editor then tap on InputField and notice that all ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open