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Editor throws compilation errors when importing Entity Framework Core .d...
Reproduction steps: 1. Open user's attached project ("Net2Test") 2. Inspect the errors in the Console Expected: No errors are throw... Read more
[macOS]Selecting a GameObject that uses a Standard shader produces a Met...
How to reproduce: 1. Create a new Unity project 2. Create any GameObject that uses a Standard Shader (a Cube, for example) 3. Check ... Read more
[Android] Recording with Google Play Games/Youtube Streaming stops sound
To reproduce: 1. Install and open the Google Play Games app 2. Tap one of the games (it doesn't matter which). If you have no games... Read more
No errors are thrown when trying to play particle system that is not ins...
To reproduce: 1. Open project 2. In the top menu bar select MyMenu -> Bake Mesh Expected vs Actual: an error should be thrown when ... Read more
Shadows appear tiled when Render Mode is Mesh and GPU Instancing is enabled
Settings in Particle System for reproduction: * Texture Sheet Animation enabled (is not necessary, helps to see the shadow texture) ... Read more
[UI] Selecting multiple "Animator Override Controller" and adding any an...
Reproduction steps: 1. Create a New Project 2. Create an "Animator Controller" 3. Create 3 "Animations" 4. Add those "Animations" t... Read more
[XR] Terrain billboards are incorrect when using MSAA and 'Tree Creator ...
Using the Tree Creator Leaves shaders cause billboards to be drawn with what appears to be incorrect alpha. This only occurs when u... Read more
Gizmos.DrawFrustum draws incorrectly when using Transform.localToWorldMa...
Steps: 1. Open user's attached project "TestFrustum.zip" 2. In Scene view, move Main Camera Expected: Gizmos frustum moves together... Read more
Editor uses Mono C# compiler when platform is set to UWP and Xbox One wh...
This means newest C# features don't work. Read more
Timeline creates a dummy object when TrackBindingType of a Script compon...
Repro steps: 1. Open user attached project 2. Open scene "Bug Repro Scene" 3. Open the Timeline Window 4. Select GameObject "Timelin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene/Game view visually breaks and console is spammed with errors when using DepthBlit Sample Scene
- "GetOrAddComponent" method in "Unity.VisualScripting" returns "MissingComponentException" error when the "BoxCollider" Component doesn't exist
- Render Graphs Kebab Menu Buttons are missing padding and Highlight is uneven when hovered over
- Shader Keywords are not detected when defined in include files
- Right-clicking on Blackboard and Graph Inspector calls the contextual menu of the workspace