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Crash when setting mesh.triangles to null
To reproduce: 1. Open project 2. Open TestScene 3. Choose 'Load Test' object 4. Open 'Model Save load' settings menu in inspector, c... Read more
[UNET] NetworkReader. ReadBytesAndSize returns null if the read byte arr...
Reproduction steps: 1. Open the attached project 2. Open the scene 3. Enter Play mode Expected result: NetworkReader.ReadBytesAndSi... Read more
[iOS] Can't change Launch Screen Mode in Player Settings
To Reproduce: 1. Open any project and go to iOS Player Settings. 2. Under iPhone/iPad Launch Screen try setting the type. 3. Observ... Read more
[Android] Fatal signal 7 (SIGBUS) application crash if instantiating pre...
Steps to reproduce: 1) Download attached project 'UpdateWhenOffscreenCrash.zip' and open in Unity 2) Build and run 'TestScene' on a ... Read more
Project built on WebGL with 'Build and Run', doesn't open and shows an e...
Reproduction steps: 1. Open the attached file; 2. Build and Run the project on WebGL platform; 3. Build the project in the folder wh... Read more
[LightModule] Lights are not cleared when Stop() and Clear() are called.
Repro steps: 1. Open Scene1 from attached project. 2. Press Play 3. Press the Space button to stop the particles 4. Observe how the ... Read more
Corrupted file error when loading a Particle System from an AssetBundle
Reproduction steps: 1. Open the attached project 2. Open the "main" scene 3. Enter Play mode Expected result: a particle system is ... Read more
Crash in physx::PxsBroadPhaseContextSap::batchUpdate when Destroy(col.ga...
To reproduce: 1. Download attached project and open it; 2. Choose scene 01_Doolittle; 3. Enter Play mode; 4. Unity will freeze and ... Read more
Assertion failed on expression: 'changeMask != 0' console error
1. What happened During play the following message thrown to Editor.log: (Filename: /Users/builduser/buildslave/unity/build/Runtime... Read more
[SubEmitters] Nested SubEmitter doesn't work when emission is set to bur...
Repro steps: 1. Open Scene2 from attached project. 2. Select both particle systems in the scene and observe their simulation 3. The ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time