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Unity crashes when Particle System Ring Buffer is Enabled and if Max Par...
How to reproduce: 1. Open the attached project. 2. Create a new Particle System. 3. Select Particle System in the Hierarchy and in t... Read more
Playables give a different pose to Mecanim
To reproduce: 1. Open the user's attached project 2. Open the scene "Playables Pose Bug" and play it 3. Observe both animations Exp... Read more
Setting HideFlags.HideInInspector on a prefab's component shows the comp...
To reproduce: 1. Open the attached project (hideFlags.zip) 2. Open the Sample Scene 3. Select the Cube game object in the Hierarchy... Read more
overrideSprite is being set to null when no longer hovering on Image
To reproduce: 1. Open my project attached (SpriteOverrideRepro), scene "case_1082037-BugExampleScene" 2. Enter Play mode 3. Click Th... Read more
[Linux] Building Player popup changes displays/heads with mouse
To reproduce: 1) Create new project 2) Build a player 3) During the process (when the progress bar appears), move the mouse to a dif... Read more
SerializedProperty.PropertyField is not editable in an EditorWindow when...
How to reproduce: 1. Open the attached "TestFor1082565.zip" project 2. In the top menu bar click Test -> My Window 3. In the recentl... Read more
Depth is not written to depth texture when using Camera.SetTargetBuffers...
To reproduce: 1. Open project 2. Build and run 'main' scene 3. Observe, that scene is fully in black color 4. Open 'CustomRT' scrip... Read more
[UI] Per-renderer lightmap preview is not cleared after disabling GI and...
Steps to repro: 1. Open attached project and ''Shadowmask' scene; 2. In the Hierarchy select ''Cube' gameobject; 3. In the Inspecto... Read more
Preferences window doesnt expand properly
Steps to reproduce : - go to Unity > Preferences and notice the window doesn't expand properly *Note: Only happens on OSX. Could o... Read more
[TIlemap] Tilemap collider has gaps on scaled tilemaps when composite co...
How to reproduce: 1. Open the user-submitted project 2. Observe both Tilemaps and their colliders Expected result: The tilemap coll... Read more
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