Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2019.2.X
Votes
0
Found in
2018.2.2f1
Issue ID
1081536
Regression
No
[TIlemap] Tilemap collider has gaps on scaled tilemaps when composite collider is used
How to reproduce:
1. Open the user-submitted project
2. Observe both Tilemaps and their colliders
Expected result: The tilemap collider has one merged collider without any seams or gaps
Actual result: The tilemap collider has gaps when "Used by Composite" is checked
Reproduced in: 2019.1.0a1, 2018.3.0b2, 2018.2.9f1, 2018.1.9f2, 2017.4.11f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
Add comment