Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0a1
Issue ID
1082621
Regression
No
[UI] Per-renderer lightmap preview is not cleared after disabling GI and rebaking
Steps to repro:
1. Open attached project and ''Shadowmask' scene;
2. In the Hierarchy select ''Cube' gameobject;
3. In the Inspector under the Lightmaps>Realtime Lightmap foldout click 'Open Preview' button located on the lightmap preview thumbnail;
4. With the Realtime Preview window displayed open the Lighting Window;
5. In the Lighting window under Realtime Lighting foldout disable 'Realtime Global Illumination' checkbox;
6. Wait until lighting rebakes;
7. Observe the opened 'Realtime Lightmap for 'Cube'' window.
Expected result:
Lightmap preview is not shown. The 'Texture is currently not available' message is shown. See attached expected.png screenshot.
Actual result:
Lightmap preview is shown. Lightmap UVs are rendered for all gameobjects in the scene with overlapping. See attached video and actual.png screenshot.
Notes:
- Reproducible in 2019.1.0a1, 2018.3.0b2;
- Not reproducible in the previous versions, since the Lightmap preview window was introduced in 2018.3;
- Reproducible on OSX 10.13.6;
- The issue happens when disabling both Realtime and Baked GI.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A 404 page is opened when selecting "Open Documentation" on the Float Node in Shader Graph
- Shader Graph Importer's Documentation Reference button leads to a 404 page
- Crash on WriteParticleLineVertex when particle systems are rendered in a specific project
- Asset names longer than the allowed system file path are not handled gracefully
- Moving VFX Particles leave a ghosting trial in Ray Traced Screen Space Reflections
Add comment