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Entering Play mode with a component Edit Tool selected deselects that tool
To reproduce: 1. Open Unity, create a new project and open it2. Create Cube or other gameObject and select it3. Attach a Cloth, Box ... Read more
Assertion failed on expression: 'kValidSceneObjectIdentifier == res' aft...
Steps to Reproduce:1. Create any 3D game object.2. In the Inspector, Mark it as static.3. Drag it to Project window to create Prefab... Read more
Importing .dds file causes Editor crash
How to reproduce:1. Open any project2. Import the attached "HDR Realistic 2k.dds" file3. Notice that Unity crashes Reproduced with: ... Read more
Editor crashes in "RenderSelectionOutline" when using ImageEffectAllowed...
Reproduction steps:1. Open the attached project "TargetTexture.zip";2. Open the Test scene;3. Make sure that the focus is on the Sce... Read more
BuildTarget.StandaloneOSX.ToString() returns "StandaloneOSXUniversal" in...
Steps to reproduce: 1. Open any Unity project2. Create a c# script and invoke Debug.Log(BuildTarget.StandaloneOSX.ToString()) OR 1. ... Read more
Animator animates objects that are not a part of the current animation
To reproduce: 1. Open the project, attached by the user (AnimatorReport.zip)2. Open the "AnimatorReport" scene3. Enter Play mode4. W... Read more
[OSX] Double-clickling a script in the editor starts new instances of Mo...
To reproduce:1. Create a new project2. Make sure that the external script editor in preferences is set to MonoDevelop AND that you h... Read more
Adding a Skinned Mesh Renderer to a GameObject, then Undoing causes erro...
Steps to reproduce:1. Create a new project2. Create a plane3. Add a Skinned Mesh Renderer component to that plane4. Undo Expected re... Read more
function-name not available crash
Sorry- I don't have much info on this one. Hopefully the stacktrace will say more about it than I can. Posting so we have tracking, ... Read more
iPhone X has wrong Device enumeration
_DeviceModel in UnityDeviceModel() in DeviceSettings.mm is returning the wrong value for an iPhoneX, so UnityEngine.iOS.Device.gener... Read more
All about bugs
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Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value