Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0b1
2018.1.0a1
2018.1.0a3
Issue ID
966476
Regression
Yes
BuildTarget.StandaloneOSX.ToString() returns "StandaloneOSXUniversal" instead of "StandaloneOSX"
Steps to reproduce:
1. Open any Unity project
2. Create a c# script and invoke Debug.Log(BuildTarget.StandaloneOSX.ToString())
OR
1. Open attached project "966476.zip"
2. Click on "Asset Bundles/Build OSX" menu item
Actual result: BuildTarget.StandaloneOSX.ToString() returns "StandaloneOSXUniversal"
Expected result: BuildTarget.StandaloneOSX.ToString() returns "StandaloneOSX"
Reproducible with: 2017.3.0b1, 2017.3.0b8, 2018.1.a3
Not reproducible with: 2017.3.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
- Crash on invalid_parameter_internal when starting Standalone Profiler
Add comment