Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0b1
2018.1.0a1
2018.1.0a3
Issue ID
966476
Regression
Yes
BuildTarget.StandaloneOSX.ToString() returns "StandaloneOSXUniversal" instead of "StandaloneOSX"
Steps to reproduce:
1. Open any Unity project
2. Create a c# script and invoke Debug.Log(BuildTarget.StandaloneOSX.ToString())
OR
1. Open attached project "966476.zip"
2. Click on "Asset Bundles/Build OSX" menu item
Actual result: BuildTarget.StandaloneOSX.ToString() returns "StandaloneOSXUniversal"
Expected result: BuildTarget.StandaloneOSX.ToString() returns "StandaloneOSX"
Reproducible with: 2017.3.0b1, 2017.3.0b8, 2018.1.a3
Not reproducible with: 2017.3.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
- [tvOS] Project crashes on startup on Apple TV simulator (both X86_64 and ARM64 architectures)
Add comment