Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0b1
2018.1.0a1
2018.1.0a3
Issue ID
966476
Regression
Yes
BuildTarget.StandaloneOSX.ToString() returns "StandaloneOSXUniversal" instead of "StandaloneOSX"
Steps to reproduce:
1. Open any Unity project
2. Create a c# script and invoke Debug.Log(BuildTarget.StandaloneOSX.ToString())
OR
1. Open attached project "966476.zip"
2. Click on "Asset Bundles/Build OSX" menu item
Actual result: BuildTarget.StandaloneOSX.ToString() returns "StandaloneOSXUniversal"
Expected result: BuildTarget.StandaloneOSX.ToString() returns "StandaloneOSX"
Reproducible with: 2017.3.0b1, 2017.3.0b8, 2018.1.a3
Not reproducible with: 2017.3.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
Add comment