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[ShaderGraph] Group Node drop area for adding new nodes to Group becomes...
Repro: 1. Create a node2. Convert that to a Group Node3. Create another new node4. Add that node to the Group Node5. Undo until the ... Read more
[ShaderGraph] Converting Color Node to HDR and back to Default still use...
Repro Steps:1. Create Color Node2. Assign a non-white, non-black color3. Change to HDR4. Add additional HDR ranges to the color5. Co... Read more
ShaderGraph Gradient node does not attach to a Sample Gradient if it is ...
Reproduction steps:1. Open the attached project named "Case_1154941"2. Open the "Test" shader graph3. Try to attach the Gradient nod... Read more
All properties get stacked in one position when converting ShaderGraph n...
How to reproduce:1. Create a new Unity project2. Download the ShaderGraph package3. Create a PBR Graph and add several property node... Read more
[LWRP] Particles/Unlit shader is missing pragma shader_feature _DISTORTI...
How to reproduce:1. Open the attached "case_1155521-ParticleUnlitDistortion" project2. Open scene "SampleScene"3. Inspect the 3 quad... Read more
Change AudioMixer "Send" effect -> "Send level" dB has no affect which r...
How to reproduce:1. Open attached project "DuckVolumen2019.1.3f1.zip" and scene "SampleScene"2. Open "Audio Mixer" window3. Select "... Read more
[Timeline] Timeline animation resets to the first frame if animations tr...
To reproduce:1. Open users attached project "TimelineFinalFrame.zip"2. Open "SampleScene.unity" scene3. Select DirectorTimeline time... Read more
[Linux] Cursor movement limited to screen edges
To reproduce:1) Create a new project2) Select something that would have a slider in Inspector (for example, Camera object in the hie... Read more
[Particles] Infinite lifetime + prewarm causes errors
Setting Infinite Lifetime and enabling Prewarm causes errors such as those seen here:https://forum.unity.com/threads/particle-system... Read more
[LWRP] The VFX Graph does not have access to the main camera color/depth...
Repro steps:1. Open the attached project2. Open the BufferTest scene3. Open the VFX in the scene4. Toggle between using the camera's... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code