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[iOS] PBXProject.AddFileToBuild method fails build when appending build ...
How to reproduce:1. Open the attached 'PictureCrossAppendBuildIssues.zip' project2. Switch platform to iOS3. Build the Xcode project... Read more
Implementations of HDRP CustomPass with serialized lists or custom types...
How to reproduce:1) Open the attached project named "CustomPassVolume"2) Open the InspectorIssue scene3) Select the MainCamera in th... Read more
[HDRP] Warning on clean project open: Shader warning in 'DofGather': use...
There is a warning on opening an empty project. Reproduction:1) Delete Library (any HDRP project)2) Open any scene3) After compilati... Read more
Green lightmap tint appears after creating a new URP template scene
To reproduce:1. Create a new URP template;2. Wait until lightmaps are baked. Expected result: the scene does not have a green tint.A... Read more
[GPU PLM] Radeon Pro denoiser runs out of memory and crashes the editor ...
Steps to reproduce: 1. Open any existing project2. Navigate to the lighting window3. Make sure that lightmapper is set to Progressiv... Read more
[2D] Sprite created with SpriteDataAccessExtensions is not dynamically b...
How to reproduce:1. Open the project from the attached file "1271968.zip"2. Open SampleScene3. Go to Window > Analysis > Frame... Read more
Selecting an item in a ListView while holding 'Shift' selects a range of...
How to reproduce:1. Open the attached "case-1272856.zip" project2. Go to Window -> ListViewExampleWindow3. Select any item (for e... Read more
[CPU PLM] Radeon Pro denoiser does not work and produces asserts
Steps to reproduce: 1. Open any existing project2. Make sure that lightmapper is set to Progressive CPU3. Enable advanced filtering4... Read more
[CPU PLM] Radeon Pro denoiser does not work
Steps to reproduce: 1. Open any existing project2. Make sure that lightmapper is set to Progressive CPU3. Enable advanced filtering4... Read more
[PLM] Radeon Pro denoiser produces artifacts when using HDR lightmaps
Steps to reproduce: 1. Open any existing project2. Enable advanced filtering3. Select Radeon Pro as denoiser4. Bake the lighting5. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument