Search Issue Tracker
Hitting “Create Actions…” button on Player Input component, and saving t...
Hitting “Create Actions…” button on Player Input component, and saving the file throws a NullReferenceException To reproduce:1. Crea... Read more
[Android] AssetBundles fail to build correctly which results in an empty...
How to reproduce:1. Open the attached project "JustTest.zip"2. Load the Scene "Startup"3. Make sure that the build platform is set t... Read more
[OpenGL] Shader Graph animation stops running after working briefly when...
How to reproduce:1. Open project "TicketProject.zip"2. Open scene "TestScene"3. Set OpenGLES2 or/and OpenGLES3, but remove Vulkan in... Read more
[URP] Bloom and tonemapping causes the screen to go black in scene mode
Repro:- open attached project- open Pinball scene, in the Common folder- Try to rotate the scene camera- notice that the scene somet... Read more
EditorBuildSettingsScene.enabled property documentation in the IDE lacks...
How to reproduce:1. Open the attached '1297487.zip' project2. In the Project window double-click on the 'Test' Script3. Hover the mo... Read more
[Simulator] Tooltips are appearing with internal code for properties und...
Tooltips are appearing with internal code for 'System Language' and 'Internet Reachability' properties under Application Settings. R... Read more
[Packaman] Package Manager is fetching packages forever when trying to o...
How to reproduce:1. Create a new project2. Make sure "Package Manage" is not open <- it should be not open when project is create... Read more
[Packman] shows error “Unable to get purchase details because you may no...
How to reproduce: 1. Create a new project2. Open package manager3. Open Unity Asset Store in Browser4. Find free Asset. eg. https://... Read more
[Android]Build fails when having more than 1360 files in StreamingAssets...
Steps to reproduce:1. Open user's attached project "empty.zip"2. Build it for Android Expected results: Build succeededActual result... Read more
Shader Graph URP - Animation in the graph can peg a CPU core to 100%
Nodes that animate in the shader graph can cause CPU cores to run at high speeds. Hiding node previews windows doesn't seem to solve... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera