Search Issue Tracker
Fixed in 11
Votes
0
Found in [Package]
11.0.0
Issue ID
1298790
Regression
Yes
[URP] Bloom and tonemapping causes the screen to go black in scene mode
Repro:
- open attached project
- open Pinball scene, in the Common folder
- Try to rotate the scene camera
- notice that the scene sometimes goes completely black
- if you go to Global Volume object in the scene and try to turn either Bloom or Tonemapping off, the blackness disappears.
This case was Verified as fixed in 2021.1.1f1
NOTE! If you still get this issue, it might be because you used a previously broken build. To fix this, trigger a shader recompile - like Reimport ALL.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Add comment