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Votes
2
Found in [Package]
10.2.2
Issue ID
1296742
Regression
No
[OpenGL] Shader Graph animation stops running after working briefly when opening the app
How to reproduce:
1. Open project "TicketProject.zip"
2. Open scene "TestScene"
3. Set OpenGLES2 or/and OpenGLES3, but remove Vulkan in Projects Settings -> Player -> Graphics APIs (after disabling auto Graphics API)
Expected result: Sprite Renderer in the middle of the scene constantly changing its color
Actual result: Sprite Renderer stops changing its color after 0.5 seconds from the start
Reproducible with: 7.5.2 (2019.4.16f1), 9.0.0-preview.72 (2020.1.16f1), 10.2.2 (2020.2.0f1, 2021.1.0a10)
Can't test with: 2018.4.30f1 (user's made Shader Graph does not import properly)
Reproducible with:
Player on Windows 10 (with OpenGL)
VLNQA00030, Lge LG G2, Android: 4.4.2, CPU: Snapdragon 800 MSM8974, GPU: Adreno (TM) 330
VLNQA00277, Asus ROG Phone, Android: 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00006, Samsung Galaxy S7, Android: 8.0.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
VLNQA00121, Samsung Galaxy S9, Android: 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
iPhone 12 Pro (iOS 14.2.1)
Not reproducible with:
Editor on Windows 10
Player on Windows 10 (with any other than OpenGL Graphics API)
Notes:
- reproduces on OpenGLES2, OpenGLES3 Graphics APIs (on Android)
- does not reproduce on Vulkan Graphics API
- does not reproduce with Metal Graphics API
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Resolution Note:
Quote from the manual: "Just like separate texture + sampler syntax, inline sampler states are not supported on some platforms. Currently they are implemented on Direct3D 11/12, PS4, XboxOne and Metal."
See https://docs.unity3d.com/2021.1/Documentation/Manual/SL-SamplerStates.html