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[Cinemachine] Main camera Z axis is modified on any action in editor whe...
To reproduce: 1. Open repro project 2. Open 'TestScene' 3. Open Game view near the Scene view 4. Select 'MainCamera' or 'CM vcam1' g... Read more
Hard Crash when calling IntPrt
To reproduce: 1. Open the QA's supplied project 2. Open the scene "Main" 3. Play it -- The Editor crashes, Reporter does not open ... Read more
[Timestep] Some discrepancies exist with particle systems running with a...
There are some potential discrepancies when the timestep is increased. Possibly by design, but logging for the sake of completion R... Read more
API updater replaces NavMeshBuilder with UnityEditor.AI.NavMeshBuilder w...
Repro steps: 1. Open attached project 2. Modify the manifest.json file in the Project Folder -> Packages to have no dependencies 3. ... Read more
AssetDatabase.FindAsset doesn't find certain scriptable object when filt...
To reproduce: 1. Open the attached project (findAssets.zip) 2. Go to Bug Repro -> Test 3. Observe that console prints 0, when it sh... Read more
Winsparkle.dll is not recognized by the Unity when it's placed in the P...
How to reproduce: 1. Open the attached project 2. Enter the game mode 3. Inspect the Console window Expected: Winsparkle.dll is re... Read more
[Terriain] Assertion failed errors occur when painting speed trees in pr...
Assertion failed errors occur when painting speed trees in prefab editor when the light is being baked Steps to Repro: 1. Create a... Read more
[2D] [Animation] Selection Exception when pasting mesh+bone on to a seco...
[2D] [Animation] Selection Exception when pasting mesh+bone on to a second sprite Steps to Repro: 1. prepare a sprite sheet with m... Read more
Sprite Atlas Object for Packing Object selection still adds Sprite when ...
To reproduce: 1. Open any project 2. Create and select Sprite Atlas 3. In Inspector window, Objects for Packing section, click plus ... Read more
Visual Studio setting is exposed when selecting Build system on Android ...
To reproduce: 1. Open any project 2. Go to File>Build settings.. 3. Select Android as Build platform (switching's not necessary) 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1