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Asset thumbnail is not updated if texture is modified outside of unity e...
To reproduce: 1. Download attached project.2. Look at New Material thumbnail color.3. Modify Image via external program, make it dif... Read more
[ProBuilder] ArgumentNullException on replacing a prefab while exporting...
When Prefab GameObject is exported and replaced with existing Prefab Asset then it causes the editor to throw ArgumentNullException,... Read more
[ProBuilder] Center Pivot tooltip contains a typo
Steps to reproduce: 1. Make sure that the ProBuilder toolbar is visible2. Hover over the Center Pivot option3. Notice that the toolt... Read more
[ProBuilder] Bevel Settings slider goes of bounds when a value larger th...
Steps to reproduce: 1. Make sure that the ProBuilder toolbar is visible2. Create a new shape and select it3. Enter either edge or fa... Read more
[ProBuilder] Poly Shape vertices do not snap to the grid
Steps to reproduce: 1. Create a new project, or open an existing one2. Make sure that the ProBuilder toolbar is open3. Make sure tha... Read more
[HDRP] Shaded Wireframe scene view flickers and it is not stable
Steps to reproduce: 1. Open any existing HDRP project2. In the scene view, switch to Shaded Wireframe mode3. Move around in the view... Read more
Terrain Lit Opacity as Density option causes alpha'd areas on the 5th la...
1. Create a Terrain GameObject2. Add some terrain layers to the Terrain GameObject - Note: Terrain Tools Sample Pack is on the asset... Read more
Canceling on setting a new Folder Path will clear current folder path se...
1. Open up the Terrain Toolbox window in Windows -> Terrain -> Terrain Toolbox2. Select the Create New Terrain Tab3. View the ... Read more
Terrain Detail object doesn't work if parent object is not MeshRenderer
1. Create a Terrain Object in your scene2. Create a Prefab object where the parent object does not have a Mesh Renderer component on... Read more
[Terrain Tools] Incompatible texture formats for various noise operation...
Repro steps:1. Open new project2. Add to the project the Terrain Tools package that is checked out to PR revision3. Open Project Set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed