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[iOS][URP] Bloom is too intense in the URP scenes on iOS
How to reproduce: 1. Open the attached project or create a new URP template project 2. Build & run on device Expected result: No is... Read more
[TMP] Reset functionality doesn't work for the "Order in Layer" property...
[TMP] Reset functionality doesn't work for the "Order in Layer" property under the TMP_Sub Mesh (Script) On resetting the TMP_Sub ... Read more
[Simulator] Tooltips are missing for Simulator Control Bar buttons
Tooltips are missing for Simulator-Selection, Scale, Safe Area buttons from for Simulator Control Bar, Refer to the attached screens... Read more
[Simulator] 'Simulator' tab not getting selected in the dropdown menu fr...
When 'Game View' window is maximized, on selecting Simulator tab in the dropdown menu resulting 'Simulator' tab not getting selected... Read more
[VS Code] ReferenceOutputAssembly key is set to false in project references
How to reproduce: 1. Open attached project "VSCodeTest.zip" 2. In Project window, open Packages/Visual Studio Code Editor/Editor/Pro... Read more
[macOS] Bottom part of the Inspector is hidden when entering fullscreen ...
How to reproduce: 1. Create a new project 2. In the Project Window, select a folder 3. In the Inspector, observe the Asset Labels ta... Read more
[URP] Prefab Asset preview Material is not rendered
How to reproduce: 1. Open attached "AssetPreview.zip" project 2. Open Prefabs folder 3. Observe the Prefab Asset preview icon Expec... Read more
Error is thrown when entering the Play Mode while Inspector and Tile Pal...
How to reproduce: 1. Open the attached "1287664" project 2. Open the Scene "SampleScene" 3. Make sure the Inspector window is visibl... Read more
MeshCollider doesn't warn when setting an invalid mesh (with <3 vertices...
How to reproduce: 1. Open the user's attached project("Telekinetic Shooter.zip") 2. Enter Play mode Expected results: Helpful error... Read more
[Mac OS] Building Standalone project for Mac when Generate Xcode project...
Reproduction steps: 1. Create a new project 2. Go File -> Build Settings 3. Select standalone Mac platform 4. Enable the "Create Xco... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support